Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames : Consensu...
<jats:p>Every week an estimated 20 million people collectively spend hundreds of millions of hours playing massively multiplayer online role-playing games (MMORPGs). Here the authors investigate whether avatars in one such game, the World of Warcraft (WoW), convey accurate information about th...
|Journal Title:||International Journal of Gaming and Computer-Mediated Simulations|
|Authors and Corporations:||, ,|
|In:||International Journal of Gaming and Computer-Mediated Simulations, 7, 2015, 1, p. 58-73|
|Type of Resource:||E-Article|